What I've learned
and what's on the horizon
UX is shit - more of a commentary than a creed, because I believe UX can and should be fun to do, and we should all strive to improve others' lives, but alas, life is life.
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7 July 2026
When the game is the easy part
An in-depth interview study with the hardcore players of a hardcore genre, for one of the world's largest game companies. Why recruiting real pros and sourcing the hardware was the hard part.
GamesUX Research -
23 June 2026
Redefining UX, in practice
A commissioned study arrived as Figma screenshots in a PowerPoint. How AI, twenty years of reading code, and my own research platform turned it into a live prototype before the kickoff call.
UX ManagementUX DesignUX Research -
16 June 2026
Are UX Designers screwed?
An honest reckoning with AI - what it takes from the craft, what it can't touch, and why the human factor is still the whole job.
UX Design -
12 November 2025
Online fills the pantry, the register sells the treat
A large-scale 2022 remote study of how US shoppers buy confectionery online versus in store, for a major candy manufacturer.
Case studyE-commerceUX Research -
22 July 2025
Building a UX research practice from zero
How I built and led StepStone Continental Europe's UX research practice from 2015 - competency profiles and hiring, a qual-led continuous-monitoring framework, embedded researcher-designer dyads, and a closed discovery-to-monitoring loop across five European markets.
Case studyUX Management
