What I've learned
and what's on the horizon

UX is shit - more of a commentary than a creed, because I believe UX can and should be fun to do, and we should all strive to improve others' lives, but alas, life is life.

  • 7 July 2026
    When the game is the easy part

    An in-depth interview study with the hardcore players of a hardcore genre, for one of the world's largest game companies. Why recruiting real pros and sourcing the hardware was the hard part.

    GamesUX Research
  • 23 June 2026
    Redefining UX, in practice

    A commissioned study arrived as Figma screenshots in a PowerPoint. How AI, twenty years of reading code, and my own research platform turned it into a live prototype before the kickoff call.

    UX ManagementUX DesignUX Research
  • 16 June 2026
    Are UX Designers screwed?

    An honest reckoning with AI - what it takes from the craft, what it can't touch, and why the human factor is still the whole job.

    UX Design
  • 12 November 2025
    Online fills the pantry, the register sells the treat

    A large-scale 2022 remote study of how US shoppers buy confectionery online versus in store, for a major candy manufacturer.

    Case studyE-commerceUX Research
  • 22 July 2025
    Building a UX research practice from zero

    How I built and led StepStone Continental Europe's UX research practice from 2015 - competency profiles and hiring, a qual-led continuous-monitoring framework, embedded researcher-designer dyads, and a closed discovery-to-monitoring loop across five European markets.

    Case studyUX Management