UX research
with players.

Playtesting, focus groups and desk research. For studios across mobile, PC and console - from prototype to live-ops.

What I do here

Playtesting

Moderated sessions on prototypes, vertical slices, builds. We test what's actually fun.

Focus groups

Genre work, motivation research, art-style reads. In-person Warsaw or remote.

Desk research

Comp landscape, genre conventions, competitor teardowns. Fast and opinionated.

FTUE / onboarding

Where players churn, why, and what to change. With a fix list, not a deck.

Player interviews

Long-form qual with target segments. Recruitment included.

Surveys

Quant studies with proper sample frames. No SurveyMonkey theatre.

Selected case studies

All work
In-depth interviews · Los Angeles

When the game is the easy part

In-depth interviews with the hardcore players of a hardcore genre, for one of the world's biggest studios. Catching real pros - and sourcing the rigs to run them.

Read case
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